With the closure of the Real Money Auction House (alongside the in-game gold auction house), there has been talk on whether or not the issues with Diablo 3 have been fixed. They haven’t been. At least not completely, and I don’t think they ever can be truly wiped from the game without making another title.
The flaws themselves differ from player to player, and like anything referring to games it’s debatable. The disconnects, faulty server connection, loot that would pale in comparison to the auction house, and sub-par writing plagued the launch. Most of that has been fixed, and if you’re a fan of Chris Metzen that last bit has never been an issue. What hasn’t been fixed is what can’t be fixed.
The skill runes over a traditional or intricate RPG set up to make an unique character is the biggest issue. Diablo 2 punished you for not allocating your skills correctly; a simple respec via quest or vendor would’ve answered this. Instead we get a decent handful of skills/spells, along with runes, to cater to specific play styles when combined. This is either an advancement or a disgrace; there is Path of Exile, Torchlight 2, or even Borderlands 2 for us that dissent.
The other major issue is lack of LAN play combined with always having to be online. It’s in part to hurt pirates and spoofing items, but it mainly affects those of us who don’t always have a stable connection. It also makes hardcore characters extremely painful when you’re dealing with a faulty modem or router. The answer is simple: include off-line play (and please LAN play), but disable achievements when a connection to the server is not available.
The last bit is the story. The voice acting, characters, and the multiple settings don’t quite capture the eerie Diablo feel of previous games. Everything reminds me of World of Warcraft. Gameplay is always more important than story (we’re not playing a visual novel or adventure game), but here Blizzard dropped the ball. The Butcher is re-hashed for no other reason but nostalgia. Belial and Azmodan just sit back like cartoon villains. The writing is grandiose, epic, without any sense of gravitas.
Yet, I can’t stop my self from putting in 10-15 minutes a day while deciding what multiplayer game to play with 2-5 friends. I’ve spent enough of the day browsing the internet, and I want something I can quit. And, just like World of Warcraft, it gives me that hollow dopamine fix. Plus, it let’s a certain family member know that their gift wasn’t completely in vain. Otherwise, it’s not worth your $20.