Nintendo Direct May 17th, 2013


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That’s right folks, yet again there will be another Nintendo Direct video streaming tomorrow, May 17th, 2013.  The facebook announcement states that the video will “provide updates on upcoming summer Wii U and 3DS titles”, so likely it’ll just be about release dates and maybe some new trailers.  I wouldn’t expect any kind of big announcement, but if you’re keeping track of any Wii U/3DS titles that are supposed to come out soon, then there’s no harm in watching it.  The facebook announcement also states that they will discuss future Wii U titles for the fall in another Nintendo Direct conference before the start of E3, which of course coincides with Nintendo’s decision to skip out on having a big presentation this year.

 

Edit: The Nintendo Direct will be held at 7am PST, which is about 10am EST for anyone on the east coast

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Kingdom Hearts 1.5 Drops In September, Pre-Order for Exclusive Art Book


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Are you a fan of the Kingdom Hearts series and eagerly expecting 1.5 HD ReMix? Are you new to the series and wondering what all the hublub is about? Well you won’t have to wait much longer.  Kingdom Hearts 1.5 HD ReMix has had it’s release date pushed up to September 10th, 2013 (September 13th for you EU customers), which is a meager 4 months away!  Not only has the release date been pushed up, but a limited number of pre-orders will come with a special, limited edition Art Book for the game, so you best go pre-order now!  As a reminder, Kingdom Hearts 1.5 HD ReMix is a HD Collection of two of the series titles, Kingdom Hearts Final Mix (The “special edition” of the game that never left Japan) and Kingdom Hearts: Re: Chain of Memories.  The game will also feature all of the cutscenes from Kingdom Hearts 358/2 Days, which is a blessing if you ask me, that game was less than desirable.  The game will be $39.99 at launch, but as it is with a number of Amazon’s listings, you can pre-order it for a cheaper price (A whole four cents cheaper, what a bargain!)

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No Sleeping On The Job With This Month’s Playstation Plus Service


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The May preview for the PlayStation Plus Instant Game Collection has dropped, and they’ve finally listened to a large out cry from the fans.  First up on the list is Sleeping Dogs, I personally have no experience or knowledge of the game, but if so many people asked for it one has to believe it’s good.  Not only will you get the full game with PlayStation Plus, but you’ll also get three “premium” DLC packs, including the Retro Triad pack, Red Envelope pack, and Street Racer pack.  Also coming later this month is Knytt Underground, which is Cross-Buy enabled for PS3 and Vita, Germinator, BlazBlue: Continuum Shift, and Pinball Arcade, which is also Cross-Buy enabled.  Looks like the Vita is getting some pretty hefty support this month.  Along with the May preview, we of course get the weekly preview, showing that Sleeping Dogs will be the first game to drop, along with a discount on the Papo & Yo bundle, which includes the game and the soundtrack.  As for the games leaving the Instant Game Collection there is, in order, Demons Souls, Megaman 9 & 10 combo pack, Tekken 6 PSP, Darksiders, and Zombie Tycoon 2, so get them while they’re hot folks.

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Iwata Takes The Throne As Nintendo of America CEO


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In the mayhem of managerial changes going down at Nintendo, one job change sticks out more then the many others.  Satoru Iwata, President of Nintendo and known for his work on many of Nintendo’s franchises such as the Kirby franchise, will be taking the chair as the new Nintendo of America CEO.  Does this mean we’re getting a new president? No, Iwata is merely taking in the role, assimilating the duties into his already (possibly) long list of duties as President of Nintendo.  This also means that Nintendo of America President Reggie Fils-Aime will be directly following Iwata’s orders, will his body be ready for that challenge?   Only time will tell.  The move is part of a series of managerial changes to compensate for a wave of planned retirements in the company.  Iwata will be taking the place of Tasumi Kimishima, who will now work in their Kyoto head quarters as the General Manager of Corporate Analysis and Administration, as well as the General Manager of the General Affairs Division, that’s a mouthful of Generals.  Nintendo states that the move will support “the company’s unified global strategy” and “allow streamlined decision making and enhance Nintendo’s organizational agility in the current competitive environment.”

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LAN gaming is in dire trouble


LAN gaming is downplayed too often for the success of games. It was vital to the success of Doom in the 1990s, and until recently it was how PC games were played in tournaments. Even on consoles, the original XBox’s allowing of LAN multiplayer made Halo a lasting franchise. Yet now developers that had previously included the option are ditching it in order to fight piracy; the result is a game that will be completely dead as far as multiplayer goes once a central server is removed.

I’ll start by blaming Starcraft 2, the Call of Duty franchise, the Battlefield franchise, and the numerous Defense of the Ancients clones. Both the Battlefield and Call of Duty franchises started requiring a dedicated, non-LAN server for games; the LAN club at my university had people that would play the game, but we would never have the full room involved. Call of Duty was already shunned (we were PC gaming elitists), but Battlefield, a game that was known for it’s large player battles, was never played officially once Bad Company 2 hit (although we played it a lot on our own time). We reverted back to playing UT2k4, TF2, and CS:Source instead. Old games do get old eventually though, and nothing could prepare LAN events for Starcraft 2 and Dota 2/League of Legends.

Starcraft was played often along with Warcraft 3. It was common for one person to even get a Diablo 2 speedrun going in the middle of a day-long LAN party. They were loved games, and when Starcraft 2 launched it nearly killed LAN events for one of the largest universities in the USA.

It’s worth mentioning that removing LAN capability was a great anti-piracy measure. It killed the need for anyone to pirate it in the first place. Piracy happened at a LAN party unofficially. No one was allowed to talk about it, but if you didn’t have a game you just needed to speak up; someone would get it to you and get it working.

Starcraft 2, and after it Diablo 3, proved that you could force players to be online always to play with eachother and not suffer sales. Any boycott, same with Call of Duty, Medal of Honor, and Battlefield, would be ignored once the hype train arrived. It not only didn’t involve LAN options, but it was one of the most competitive games to date. The original game is/was a national sport of South Korea. Starcraft 2 almost killed my LAN club in everything but name only, and this is university that hosted the CSL Grand Finals in 2012.

It wasn’t just the DRM that Starcraft 2 incorporated, but it was the very competitive nature that made it popular. LAN parties were now segregated between SC2 players and everyone else; rather than try something new, or attempt to get a free game like Savage working, one game would be played all day. People stopped showing up as SC2 player took officer positions, because what’s the point of going to a LAN if you could play at home? Dota 2 and LoL only exacerbated tensions further. LANs that used to include over 100 diverse players were now down to 20-30 at most.

One of the disgruntled members started holding private LANs with a vast array of classic games, but anti-piracy gave him a headache at least once very LAN party. Westwood has been the worst (defunct) company so far; Nox has problems with the latest GOG version, and Red Alert 2′s anti-virus has completely broken it. Westwood Online would be the other option, but with the company gone it’s a non-option. These games are hardly viable any more because of the anti-piracy measures, and no one wants to give money to the IP’s current owner for supporting similar measures.

Anti-piracy and DRM effectively killed the multiplayer aspect of these games. Nox eventually worked, but only because someone grabbed an older version of it.

LAN gaming needs to be brought back. Valve has done a good job of keeping it in CS:Go. Smaller companies like Tripwire have been great about including it their games; if you haven’t played on a hacked (over six players) Killing Floor server at a LAN party, I actually recommend it (you’ll probably die due to the lack of perks, but it’s a great amount of fun). A few of us still enjoy the larger releases, but without LAN play they’re severely lacking an aspect that made the previous games fun. Diablo 3 hasn’t been played once. A Use-Map-Settings creation from Starcraft: Brood War is preferred over it’s sequel. Red Orchestra or Battlefield 1942 is played over 3.

EA is already facing troubles for it’s measures against gamers. Blizzard and others can’t survive on good name only. It’s not just LAN gaming on the line in the end. It’s games surviving their decade, and the consumer being able to actually use their purchase. The latest Sim City release is the biggest example of the horrific troubles of anti-piracy DRM; if EA ever went the THQ/LucasArts/Atari route, it’s doubtful they’d pull a Relic and incorporate the game into Steam. Diablo 3 and Starcraft 2 set that precedent for EA. When the companies fall, their games will too. All because a person may pirate it at a LAN, and they might derive joy from the multiplayer without paying for it.

tl;dr: DRM and anti-piracy is bad and evil. LAN games are fun, and you should buy them even if you ignore my rant.

Public Service Announcement: Injustice: King of NUR Edition!


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Ladies and Gentlemen, as you may or may not know, Injustice: Gods Among Us releases tomorrow, April 16th.  If you’re like some of the people on the NUReviews team, you’re looking forward to the game’s release.  In honor of the game’s final release, we figured it’d be neat to get some friendly match ups going on release day.  Now, unfortunately, some of us won’t be getting our game until the evening, so the match ups won’t be happening until around 8 or 9pm EST.  The plan is to start up a King of the Hill match and, hopefully, stream it.  If you’re interested in duking it out and don’t mind some video evidence that you’re superior to the NUReviews team, then you can send a friend request on Xbox360 to either me (Sn0ochiBoochies) or Steve (HemispheresX1), stating in some way that you found us through NUReviews.  If this turns out to be something fun and popular then we may do more things like this in the future, and maybe even with some prizes!  If you aren’t getting the game on the Xbox 360 then we’re sorry, but we’ll try and figure out something to include you in at a later date.  Remember to send those friend requests to either Sn0ochiBoochies or HemispheresX1, when it comes time for the match ups to begin we’ll send out messages to any one who sent a request and make another post here with (hopefully) the stream link/embedded.  Here’s hoping we see you on the field of battle!

Prepare Your Sacrifices On April 16th


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Soul Sacrifice, the Monster Hunter like game that’s all about trading body parts and partners for phenomenal powers. comes out at the end of the month for the PlayStation Vita.  In case you can’t wait to get the game, or want to try it out without going through the long process of getting the Japanese demo, you can download the Soul Sacrifice demo on April 16th.  The demo covers the first part of the game, showing you the intro to the story and the first couple of missions, essentially the same as the Japanese demo.  Soul Sacrifice is also Keiji Inafune’s first big title since the forming of his own company, which leads us to ask “Mr. Inafune, what are you trying to tell us with this game?  When are you going to revive Megaman in a new, non-copyright infringing manner? And where the fuck is that animal-pirate-romance of the three kingdoms game you showed off at E3 2 years ago!?”

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