During the October 2013 Nintendo Direct, we got confirmation that Sonic will be returning to partake in some sibling fisticuffing action. Above you can see the announcement trailer. If you look closely at the 0:26 second mark, you can get a sneak peak at the Sonic Lost Worlds stage.
Now that we got Mario, Sonic, and Megaman all in the same game, you think there’ll be a chance of the new Smash Bros getting Pac-man, so the game can have arguably the 4 biggest video game characters of the 2D era?
The Cap’s Back! Well, one of them is (everyday is getting closer to Captain Falcon showing up). So yeah, Captain Olimar and his trusty Pikmin are confirmed for Smash Bros 4! There are two notable things I’d like to point out. One is that there is now a whistle attachment on his helmet, which is based on the designs of the new captains of Pikmin 3. Also, there are no new Pikmin to be found in any of the new screenshots, which is a shame. I’d love to see the Rock and Flying Pikmin show up in Smash. Oh well. At least, graphically, the game looks very impressive when compared to Brawl. Now for some screenshots.
This is a multi-part editorial about my experiences with the Super Smash Brothers series and the importance it played in my life. Click here for the introduction.
Side-note: You know, even though this is the first actual entry for the editorial series (aside from the intro), it’s kind of hard to figure out a proper place to begin. I could just delve straight into the first Smash Bros, but I believe I do need some build up before I get to that. I apologize if the next paragraph or two seems out of place or feels like filler.
In the introduction, I said that I got my start with video games with arcade games. But the place where I played the most was at home. I started off if a Sega Genesis, since the local Blockbuster Video Store had one set up to try out games. I only owned two games for it: Toy Story and Sonic 3D Blast. But every weekend, I’d rent out a game from Blockbuster. Of course, being about 5 or 6 at the time, I really had nothing to go off on in terms of selection except for what I saw on TV, which was why a lot of the games I rented were games based on TV shows or movies, like ‘Ren and Stimpy’ and ‘Ninja Turtles’. I really didn’t get much too many of the big Genesis games aside from the Sonic games and Vectorman. Same thing happened when I got my next console, the Playstation(I got the Crash Bandicoot demo kiosk at KB Toys to thank for that.) Hell, I didn’t even have a memory card for it. But thankfully, I believe I had a fuller console experience with the Nintendo 64, especially since game saves don’t need a memory card.
The Nintendo 64 had a quite of bit of first for me. Aside from my GameBoy, it was my first Nintendo home console. I didn’t have Super Mario 64 (though I rented it) or Ocarina of Time (since I didn’t even know what it was at first), but I did get a well rounded experience with its library. I played games like Mario Kart 64, Mario Party 1-3, F-Zero X, Donkey Kong 64, Goldeneye, Kirby 64, Paper Mario(still need to beat that), and so on. It was really the first time I really enjoyed multiplayer on a home console as well. Many of those games mentioned before were memorable because of the appeal of 4 player multiplayer. For me, I played multiplayer N64 games with my friend, Pat, and his two brothers at his house. If we weren’t outside playing basketball or on the trampoline, it would be video games. I would like to say that we were evenly matched…but that just might be me repressing memories of constant losses(nowadays, there’s too many to count). But after a certain game came out, the level of competitiveness reached a whole new level between us. Furthermore, this game helped tighten the friendship Pat and I have, since has been going for almost 18 years now (I’m currently 22 now). To put it in simple/relevant terms, we are Smash Bros.
Of course, no article about Super Smash Bros for the Nintendo 64 would not be complete without that commercial. Just seeing the Nintendo characters that I was able to recognize at the time, all in the same frame no less, was mind-blowing. Pokemon was still huge at the time, so even just seeing Pikachu was awesome. Finally, a Nintendo fighting game? I’m in. I played Tekken 2 and Marvel Super Heroes quite a bit at the arcade (OK, more like button-mashed). I was never amazing at fighting games (I’m still only decent now), but since it’s a fighting game I can actually practice whenever, it could be cool.
Although I didn’t get the game until my birthday, which was 6 months after the game was released, I did get very familiar with it at Pat’s place. It became a staple of our hangouts. We’d all have our main characters; I typically used Pikachu and Mario, while the brothers would rotate between Kirby and Samus. We’d play it until my dad came to pick me up. Once I got my hands a copy of the game, I got a much better look at the game, aside from the Multiplayer mode. I’d do speed runs of the game without a timer just for fun. I learned the movesets of all of the characters. I’d do 1-on-3 matches against computers just to see how I fair (still can’t win against three level-9’s). I’d go to Training Mode to see how much damage I can deal out with the fan without KO’ing the CPU player.I’d look at the character profiles to learn the backstories of the characters I wasn’t familiar with and made note to check out their games. That last part really helped me familiarize myself with Nintendo’s franchises. I honestly don’t think I would have checked out any Kirby or Legend of Zelda games if it wasn’t for Super Smash Bros.
But my initial love for Smash Bros didn’t stop there. At school and at summer camp, I wouldn’t shut up about it with my friends. I would ask how to get unlockables, the best way to speed through single player mode, whose the best character in the game is, and so on. It even led to a semi-creative project that a friend and I worked on. One year, I spent a summer at a different summer camp than the usual YMCA day camp. This camp was held at the campus of a college, so many of the activities we did took advantage of that, like the bowling alley and the Olympic-sized pool. But the coolest thing there, and I apologize if this seems lame, was the computer lab. I didn’t have a home computer until 2004, so I didn’t spend too much time on them except from at school. The lab instructor encouraged used to work on creative projects like making birthday cards or banners with computer programs. I did remember working on a door hanger, since I didn’t have much of a clue on what to work on. However, two guys in my camp group were showing everyone what they worked on. It was a Legend of Zelda: Ocarina of Time card game. It kind of played like the Pokemon TCG, except without the evolutions or energies. After playing it a few times, I asked how they did it. It was actually rather simple. They made the cards in PowerPoint. They switched the orientation of a slide to portrait (taller rather then longer), and add things like a picture, health, and attacks to the card. Then they printed out the cards in groups of 6 per page, so the cards came out at a decent size. On top of that, the lab instructor offered to laminate the cards as well, so the cards came out very slick. Impressed and slightly jealous that I didn’t think of doing that sooner, I turn to my friend said asked “You know what video game would be perfect for a card game adaption?”
Of course, being around 10 years old, and realizing that you were actually suppose to play with Pokemon cards, not just collect them, the Smash Bros cards had no sense of balance whatsoever. I think Sonic, you know we had to have had a Sonic card, was overly powered, due to his dodging ability and quick attack. But nevertheless, I was ecstatic that an idea of mine became something tangible, as in I can actually hold and show people what I made. However, we literally had the cards printed out and laminated at the last minute/day of camp. So we did one or two quick rounds before we got picked up. But since we both had a set of the cards, along with the template saved on floppy disks, we both decided to make new cards ourselves and play each other next summer.
Nowadays, when it comes to playing Smash 64 in its purest form (as in being played on a console connected to a television), that is something that occurs occasionally. Currently, my video game backlog is quite overwhelming, so it doesn’t get as much playtime as it used to. If I got friends over, we’d opt for Brawl, since it’s the most accessible game in terms of controllers and gameplay. Although now, thanks to smartphone technology, I’m able to play a quick round or single player run on an N64 phone emulator if I’m waiting on a line or something. Every time I boot it up, I however, I can’t help but be amazed that I’m able to play a game that defined my childhood at any time, any where. Sure, there are some things like graphical issues and touch screen controls that slightly damper the experience, but I’m appreciative, nevertheless. In fact, I’m appreciative of all the ways I can enjoy Smash 64, whether it’s on a couch, on a phone, or on a computer, being played online. That last part, though, is a writing entry for another time.
In a sense, the next two parts of this editorial series branch off of Smash Bros 64, due to both parts being intertwined. The next part is obviously Super Smash Bros Melee. However, the part after that is a revisit of Smash Bros 64, but now with online play. Online Smash Bros 64 is something I feel is significant enough to warrant its own part, since it brought an new element that would change the future of my gaming experiences.
Until next time, smash on!
(I’ll get a better sign off phrase for next time, promise!)
Got some reports on details about the new Smash Bros games for ya. First off, Masahiro Sakurai got a lot of feed back in regards to ‘tripping’ on Twitter. Tripping, for those who don’t know, was an annoying mechanic which caused players to randomly trip while fighting. So Sakurai confirmed that this will not be featured in the two new Smash Bros games.
Next off, Sakurai has also confirmed that there are currently no plans for DLC. Here’s a quote from IGN:
“At the current time we have no plans. I consider my job at this point, and my main responsibility, to make the Wii U and 3DS versions the best and the fullest experience possible. That said, once finished, it’s the type of thing we could take into consideration, but for now, you could consider DLC as not being in the cards.”
One of the aspects that makes Sakurai’s games great is that they are jam-packed with content. It will take you a while to find and unlock everything the game has to offer, which, in my opinion, is part of the allure of his games. But having the option for DLC characters, stages, and more would be great. An ever evolving Smash Bros game would make this an enticing game for any Smash fan.
Finally, Super Smash Bros for the Wii U and 3DS may not be released at the same time due to some technical challenges. According to IGN, this issue is “particularly with the 3DS facing some challenges in terms of how to accommodate characters that incorporate more than one fighter, such as the Ice Climbers.” I’m not trying to start a rumor or something, but note that they were referring to characters, not only the Ice Climbers, meaning we might be seeing other playable duos. Don’t quote me on this, I just may have been looking too much into that.
Managed to come across this video on Youtube. Here’s a video of a brief live demonstration of Super Smash Bros Wii U with Sakurai. You get to see some (fuzzy) footage of Wii Fit Trainer in action along with an actual fight between Mega Man and Mario. Enjoy!