Adventure Time: Hey Ice King! Why’d You Steal Our Garbage!? Review


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Adventure Time, for those who have had their heads buried in the sand for the last two years, is a cartoon about a boy and his dog going on adventures.  13 year old Finn is joined by his best friend Jake and a cast of loveable and cooky characters as they have adventures across the Land of Ooo.  It is a show that has enticed the imaginations of children and adults a like, and created a fanbase that just continues to grow.  Now imagine the excitement that fans had when they learned that show creator Pendleton Ward was working closely with Wayforward studious to create an official Adventure Time video game, and that is what brings us to the review of said game, Adventure Time: Hey Ice King! Why’d You Steal Our Garbage!?  But before we kick things off, let’s get in the mood a little bit and listen to my favorite thing to come from the game, the theme song.

I love this song, I could listen to it on repeat, but the important thing is is it shows what this game is good at, which is encapsulating the feel that the show gives off.  Hey Ice King! starts off with Finn having a dream about getting their butts handed to them by the Cosmic Owl, a cosmic entity in the Adventure Time universe that usually shows up when something represents a great omen.  After some basic control training the duo learns that the “infamous” Ice King has stolen all of the hero’s garbage, and is forcing them to challenge the dungeons that he set up to get it back.  The game plays similar to Zelda 2: The Adventures of Link, meaning that you walk across a vast over world with a birds eye view of the area, and all the dungeons and other locations are played as a 2D side-scroller.  All the combat is done in these 2D side-scrolling sections, and is as simple as press an attack button to do damage.  Finn starts off with about three hearts of health, a section of heart taken off every time he takes damage, and can heal himself by eating food he finds, which is found by destroying enemies and then stored in his backpack.  There are also condiments such as ketchup, which you can add to any kind of food to boost it’s healing properties, and other support items taken directly from episodes of Adventure Time, though you’ll more then likely just be using them to clear up inventory space.

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The thing that the game does right 100% of the time is be a good source of fan service.  With Pendleton Ward working closely with the development team, the game feels like it came straight from an episode of Adventure Time.  All the characters act like they would in the TV show, Princess Bubblegum, royal leader of the Candy Kingdom, is normally a sweet person but has quite the bitter side, Marceline the Vampire Queen acts as quite the neutral party, and only does what she does for fun, and Lumpy Space Princess is the drama obsessed gossip queen that fans know and love.  Another thing to note is that one of the sprite animators working on the game is Paul Robertson, who you may know as the guy who did the sprite work for the Scott Pilgrim video game, so the animations in this game are pretty stellar.  However, past the fan service and great animations the game falls flat.  There’s a total of about 4 dungeons, and most of the game time is spent doing a fetch quest or two before you can access the dungeons.  It’s simplistic in gameplay and lacks content, the game can be beaten in one sitting the first time through, and all though it does offer a “more difficult” new game+, I can’t see it extending the gameplay time by any more then an hour or two.  The base run through overs no real challenge past missing a jump in a side scrolling section and falling down a pit, and all the bosses are painfully easy.

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That being said however, I still enjoyed the game.  This might be only because I’m a fan of the cartoon series, in fact I garuntee that’s likely the reason, but even with all it’s fault I enjoyed the time I spent playing it.  I loved the character interactions and how things turned out story wise, and would easily recommend it to any other fan of the show.  That being said however I do insist you wait for a chance to get it cheap, even as a great source of fan service the game is not worth $40 at retail.  If it was a $15 downloadable title, we’d be talking my language, so if you plan on getting it get it cheap, real cheap.  As a gift to the fans, I give the Adventure Time game a 4/6, but as a stand alone title I’d have to give it a 2.5/6.

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Adventure Time On The Go!


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The preview for the July issue of Nintendo Power is up and about on the internet, and included in it is an article about the upcoming DS/3DS game, Adventure Time: Hey Ice King! Why’d You Steal Our Garbage? For those who aren’t aware, the Adventure Time game is being published by D3Publisher and developed by Wayforward (famed for their 2D sprite games such as Shantae and Mighty Switch Force). Another note worthy fact about the game, is that the story is being personally written by the creator of the show himeself, Pendleton Ward. The small preview gives a glimpse into what the show is about (if you hadn’t already seen it), and insight on how the game is going to play. Apparently, the upcoming title will play similarly to Zelda 2, with a top-down-view over world that switches to a side view for side scrolling combat. This is really the first bit of info seen about the game since it was announced, and it really is an interesting insight on the game. We’ll have to wait until the full article is published before we get more info on the game.

Are Visual Novels Considered Video Games?


Today, I just beat 999: 9 Hours, 9 Persons, 9 Doors. It was absolutely brilliant. I don’t want to talk about the game too much though. I plan on do a full video review of it, most likely next week. However, there is something I do want to bring up.

The game has a fabulous story, which is something I seek in great video games. However, this “game” would be considered more of a visual novel than a game. According to MobyGames.com, this is the definition of a Visual Novel.

Visual Novel: Also called NVL games, “digital novels”, and “choose-your-own-adventure games”: games in which the story is told through text overlaid on a background representing the scene being described. The player’s input is confined to periodically making choices which might affect the direction and outcome of the story. Mostly regarded as a branch of Japanese adventure, but Western examples exist as well.

Many people who frequently “read” visual novels (Ex. /jp/ on 4chan) would consider (insert noun other than ‘video game’ here) like 999 or Katawa Shoujo visual novels rather than games.999 is heavily text driven, besides puzzles you need to solve. There is certain a game aspect to 999, but the text portions are just as important. I guess the question that is on my mind is…
Are Visual Novels considered video games?

I know this is a very subjective topic, so odds are I’ll never get a definitive answer. Nevertheless, I’ll leave you with this quote from Kotaro Uchikoshi, the director/writer of 999, to give you guys something to think about.
“I believe visual-novel games don’t belong in a game store, but in a bookstore – although that might bother some of the game stores who like to sell my games, so perhaps I should rephrase it: games stores can certainly sell visual novels, but they should also be sold in bookstores. The visual-novel genre should not be fighting against major RPG/action-adventure games that developers spend billions of dollars on.”