It is with great pleasure that I would like to announce the first NUReviews Plays special, BatWeek. Read the details after the break, but first, a promo trailer:
The Legend of Zelda has always been a poster child for Nintendo and some could argue as popular, if not more so than Mario. With the recent release of Windwaker HD, people are again clamoring for the next zelda game. I’m happy to say that link’s forays back to the portable world so far look quite promising. Gone are the touch screen controls that while smooth and innovative at the time, were often frustrating. What is brought back are the more traditional controls which haven’t been seen on a portable Zelda since Minish Cap. We got a hands on demo of this game at New York Comic Con and the game feels familiar and puts you back into that Zelda zone. While the demo was simply navigating a small portion of a dungeon, the puzzles and controls felt solid and while links wall melding seems like it could get gimmicky, it at the time seemed to lend itself to some decent puzzles.
While talking about how this zelda feels to harken back to the older zelda’s, there are some serious changes in the zelda universe. The most impactful being that you can rent any item from a shop from the start of the game it seems, or buy them if your wallet is full enough. What this means is that you can tackle dungeons in any order. This raises a very large concern of mine. How will the dungeons scale in difficulty then? If they allow the player to get to any dungeon, they’re going to have to be accessible to play from any point in the game, which might severely hinder any challenge that the game would have had. It also makes me wonder since you buy your items, do you even get items from chests in dungeons anymore? That’s a system that has been a staple of the zelda series from the beginning; One that I particularly enjoyed. One of the other big changes though was that there are no longer quantities of items. Instead of having “20 arrows”, you have a bow that can fire infinitely, but a set “energy” bar that will decrease as you fire and regenerate over time. So as long as there is energy, you can use arrows/bombs/magic/etc. This is an interesting system, but it also feels very “handholdy” in that you can’t ever run out of bombs for using them in every room.
Some of the best information we received on this game came straight from Eiji Aonuma himself. At the Zelda Comic Con panel, he addressed the concept of Link traveling from Hyrule, to the opposite world of Lorule (yes, it’s a pun). So, while very similar to a Link to the Past, even taking place in the same kingdom, the game does have a different story and quest to it. Also, Eiji showed some of the graphics off and showed the models that the game would be sporting looked great. He also gave us a short look into the story, but being a Zelda title, the formula is pretty standard, so I won’t spoil it. The biggest tease Eiji gave though, was his reveal that there was something having to do with Majora’s Mask in the game. He also said that we would have to play through the game to find out. This could be confirmation of an HD remake of Majora’s Mask, or something else entirely. This fact has further sold the entire NuReviews team on the game. A Link Between Worlds comes out soon, and we will be keeping our eyes on it.
Square Enix has released a new trailer for Kingdom Hearts 3 showing off some battle gameplay to give a sense of how things will work in the game. It starts off with Sora, Donald, and Goofy fighting off some heartless in, what appears to be, Twilight Town. The following scene shows off a new special that acts a lot like those swinging pirate ship rides, and finally a fight against the rock golem from Hercules while the trio rides around on the “Big Magic Mountain Train”. Also Sora gets guns that shoot fire balls. Kingdom Hearts 3 is currently in development for PS4 and Xbox One with no release date.
Thursday, October 10th to Sunday the 14th was perhaps the most exhausting and longest weekend I have experienced so far in my life. Navigating through the crowds of the con and streets of New York was not for the agoraphobic. At least finding a way to the convention in NYC wasn’t a complete labyrinth, just follow the closest cosplayer you see, and you should be at the con in no time. Everywhere you turned your head on the con floor, you’d see a vendors with so much merch of all sorts of media. A nerd/geek’s shopping spree can get as nasty as a Black Friday shopper. It’s almost like an addiction. “I can stop buying swag whenever I want…or run out of money”. Finally, the patience of Buddha is required for the waiting lines for panels. Some people waited for 9 hours in the panel hall just to get into the Walking Dead panel. At least you could kill time reading comics, right?
Nevertheless, New York Comic Con is one of the few times of the year I actually get hype about. Hanging around like-minded friends, engulfed in all things geek is just a swell feeling. Down below you can see the pictures we snapped from the convention. We’ll be releasing a video of interviews and footage we captured later this week. Enjoy.
Some of these pictures might be blurry. We apologize for this. We promise to be mindful of the quality next time we release a photo set.
During the October 2013 Nintendo Direct, we got confirmation that Sonic will be returning to partake in some sibling fisticuffing action. Above you can see the announcement trailer. If you look closely at the 0:26 second mark, you can get a sneak peak at the Sonic Lost Worlds stage.
Now that we got Mario, Sonic, and Megaman all in the same game, you think there’ll be a chance of the new Smash Bros getting Pac-man, so the game can have arguably the 4 biggest video game characters of the 2D era?
You know that delayed Wii U update we were promised back in August? Well, it took a while, but now we got it. Here are the deets:
Version 4.0.0 U, available via an Internet connection, includes the following improvements:
A feature to output video and sound to the Wii U GamePad when using Wii Mode¹
Users can choose to output to the TV and GamePad, or just the TV
A feature to automatically receive recommended software and demo titles from Nintendo using SpotPass
Support for USB keyboards
An option to disable use of a Nintendo Network ID on non-Nintendo hardware, such as PCs and smartphones
Support for Dolby® Pro Logic® II Surround Sound when playing Wii software
Changes to Wii U Menu:
Added a friend list icon to the Wii U Menu for easier access to the Friend List
Changes to System Settings:
An option to automatically receive recommended software is now available under “Internet”
A setting to select which cable outputs sound is available through “TV”
Users can choose to output sound through an HDMI cable, non-HDMI cable, or both cables at the same time. Click here for instructions
A setting to adjust the hourly interval in which standby functions are performed is available under “Power Settings” when Standby Functions are enabled
Changes to Wii U Chat:
Added the option to view a friend’s profile on Miiverse when sending or receiving a chat request
Users can now chat using a headset connected to the Wii U GamePad
Changes to Internet Browser:
Pressing the R or L Buttons on the Wii U GamePad will skip video playback forward/back a small amount of time
Holding the R Button will speed up video playback
Ability to save username and passwords for websites that require login²
Ability to launch the Internet Browser during gameplay and upload screenshots
Added support for viewing PDF files³
Added features intended for website developers that allow the user to enable developer tools and set user agent
Improvements to system stability and usability:
Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience
¹ Wii software displayed on the Wii U GamePad cannot be controlled by the GamePad. This feature only allows Wii software to be displayed on the GamePad. A Wii Remote Plus or Wii Remote is required to play Wii software titles.
² Users can delete saved usernames and passwords from the Internet Browser settings.
³ Sometimes data may not be displayed correctly depending on the size and format of the PDF file. PDF files cannot be saved.
Mighty No. 9, the kickstarter that Keiji Inafune himself started, is reaching it’s final hours. To commemorate this, Comcept has released a short video of our first look at Mighty No. 9 in action. It looks like how we all thought it was, a 3D, HD Megaman, and that’s all right by me. At the time of this post, there is 30 hours left in the campaign, with $3,076,886 raised on the kickstarter page and $88,000 raised via paypal, bringing the project just $135,114 short of getting PS4 and Xbox One versions developed.