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To All The Boys I’ve Loved Before

To All The Boys I’ve Loved Before is one of those novels turned movie that keeps your mind going long after the program ends, even if it is the third time you watched it, and you still have the book in saved in a special place.

No matter how you try to get it out of your mind you often find yourself thinking what would happen if all your crushes, even those of long ago find out how you really felt about them, and then in, To All The Boys I’ve Loved Before it happens all at once.

A Hatbox Filled with Secrets of the Heart


Everyone has that one or few crashes they wonder about, what could have been… There is no denying that your mind jumps to that secret place several times. The way 16-year-old Lara Jean Song remembers her crushes are by writing each of them a love letter in which she reveals how she feels about them. She really pours out her soul and reveals all the secrets of her heart.

The letters contain many things she never did say in real life, and she feels safe writing it down as the letters are her way of remembering each, it’s her secret place and no one else will ever read these. To make these memoirs even more real she addresses each of her letters to the boy she wrote it for, there are five special letters to four guys she loved before and the fifth to someone else’s boyfriend who she has feelings for that only she knows about. These have been kept secret, her romantic yearning locked away, she could never act on them as it would hurt someone else.

The Postman Delivers Each of The Letters Mailed, and Netflix struck Gold

The, To All The Boys I Loved Before movie released on the 17th of August and even though everyone was enthusiastic about the release no one including Jenny Jan was expecting just how popular this YA adaption would be. Film critics praise the subtle references and clues throughout the film as it’s these that grabs the attention of fans while Harry Styles devotees quickly re-watched it as a super attention to detail fan reveals on Twitter what he spotted in Lara Jean’s room. Harry Styles’ album strewn secretly between furniture and clothes never missed this fan with sharp eyes and many now tie Lara’s romantic outlook resonates from the romantic Harry Styles, himself.

Obsessed Fans Can’t Wait for A Sequel

People no matter their age or sex are totally obsessed by the “To All the Boys I’ve Loved Before” film and everyone hopes that a sequel is on the way since there are another two books part of the series. The cast including Lana is open to a sequel, and even the film crew is in a hurry to start filming the second film. Yet there is no official confirmation that a sequel will be filmed and for now, fans will have to keep re-watching the August release.

Everything You Need to Know About the New Video Game Movie – Call of Duty

For the Call of Duty to enter the cinematic universe with great success, a director was hired that specialises in modern warfare. The film inspired by the first-person shooter game that originally was available exclusively on Windows and due to popularity expanded to handhelds and consoles sold well over 250 million copies by 2016 sales topped above the $15 million mark.

Several games were released as part of the Call of Duty series starting with the first in 2003 after which more versions were released in 2005 through to and including 2018 so that fans could invest in the latest version titled Call of Duty: Black Ops 4.

Call of Duty – Fans Need to Be Patient For A Little Longer

The Call of Duty movie has been coming for quite some time now, and fans have been keeping an eye on the release date ever since, finally with a director specialising in modern warfare the film release date is finally starting to move closer. Call of Duty is one of the biggest video games ever released, and when it finally launches as a movie there is no doubt that it would be massive!

When it comes to the number of players hooked on this first-person shooter game, figures released in 2007 indicated that 100 million people were actively playing and by 2014 it was believed that daily players were enough to fill no less than eighty of the world’s biggest sports stadiums.

The first person shooting game with lots of wall to wall action as well as the franchise is well suited for a movie, and already a list of top celebs is staring in the game launch videos. When the director was asked about the type of film set that would be used, there were still a whole lot of ideas on the table including a futuristic war-torn or modern WW2 environment.

Stefano Sollima Specialist in First-Person Explosive Shootouts as Director

Stefano Sollima will direct the Call of Duty film and is known for the brilliant directing he did with Sicario2: Soldado. Sollima specialises in first-person explosive shootouts, modern crime films, which makes him perfect for the Call of Duty film. Although not confirmed yet the potential release date for the film is 2020.

When it comes to actors and believe me everyone hopes to be a part of such a massive production, Sollima already has two candidates in mind, which includes Chris Pine and Tom Hardy. When asked if it would be a replica like so many other war films, the directors replied that he intends to make Call of Duty different, at the soul of the franchise, this popular game tells a story, that of a soldier and the real tale is entertaining in a fun-to-play way. With millions of fans waiting for the release of the Call of Duty film, it could prove to be the film of the century!

Bohemian Rhapsody – Fearless Lives Forever

The foot-stomping, Bohemian Rhapsody film celebrating Queen’s music and the life of the extraordinary Freddie Mercury is set to launch in the UK on the 24th of October, in the US on the 2nd of November and its one of the first films where tickets go on sale as long as three months in advance of the release of the movie.

Bohemian Rhapsody is based on the fifteen years between the iconic 1985 Live Aid Wembley performance and the band’s formation, and very much on how Freddie Mercury challenged stereotypes and crushed convention to become the most famous of all entertainers that ever walked the planet. Fans get to follow the dramatic rise of the band through its revolutionary sounds and iconic songs. Celebrate with them as they reach unparalleled success, discover why Freddie unexpectedly shuns Queen when surrounded by dark influences on pursuing a solo career and how the bandmates reunite just before the Live Aid performance.

Mercury Faced life-threatening disease

Facing a life-threatening disease after his life spiralled out of control, Mercury leads the band in what remains the greatest performance in rock music history. Bohemian Rhapsody is packed with the biggest hits of the Queen, and the trailer offers a glimpse into the highs and lows faced by the band as their leading man faced Aids. Drummer Taylor is played by Ben Hardy, and Deacon is portrayed by Joseph Mazzello and Brian May is played by Gwilym Lee.

Bohemian Rhapsody addresses the bands early years, allows fans to be part of their height as they rock stardom, while gems of forgotten truths are brought to the fore. Originally called Smile the band’s name changed, at the behest of Freddie Mercury, within a year to Queen. The film deals respectfully with Freddie’s (played by Rami Malek) fight with aids, although the singer died at 45 in 1991 just before the advent breakthroughs of treatment for Aids.

Criticized for failing to refer to the sexuality of Mercury, the trailer addresses the fact that even though Mercury died known as a gay man, the life of his life was Mary Austin. Band members remember the obvious change when Mercury’s dressing room was no longer visited by hot chicks but attractive men. May revealed that at a later stage, Freddie did explain it in a nonchalant manner when he said I suppose you all realised that I’ve changed my private life. Queen cemented a legacy that continues, to this day to inspire music lovers, dreamer and outsiders. With three months to wait and tickets already on sale the trailer teases with how the anthemic We Will Rock you started, Buddy you’re a young man, hard man… be warned it gets stuck in your head!

Dark Times Call for the return of the Justice League Dark

DC was waiting for the right pitch and right time before bringing back Justice League Dark even though many were surprised that it was not during the relaunch of the DC Rebirth. The events in Justice League Dark directly spins out of Justice League: No Justice and the source wall is torn open; the universe is filled with new threats. The film offers fans the enjoyment of its brisk pace and shadowy heroes shine in a tale of mystery and mythology that unfolds into a dark magical adventure. A new team is needed by the world, a team that can handle the realms of the supernatural part of the worsening state.

Justice’s New Team To Be Reckoned With

It’s a new team that quickly confirms into a force to be reckoned with even though there is no or little mention of the team before them. What is of more interest to writer Tynion is the assembling of an amazing and electric group of personalities rather than focussing on supernatural weapons. Man-Bat and Detective Chimp join Swamp Thing and Zatanna while the new series does borrow a page from the animated film Justice League Dark, which also includes the gateway character while Batman is not dragged into the fray. Wonder Woman is portrayed as a superhero who has always had one foot in the supernatural realm. Combined the characters are more focused and unpredictable than those before them. What takes centre stage is team-building, and Tynion makes the most of the unusual line up of terror and beauty in true DCU magic style. For fans, they quickly see the power behind Tynion and the team behind him.

Artwork Captures Dread Perfectly

Inker Raul Fernandes, artist Alvaro Martinez Bueno and colourist Brad Anderson capture the dread and allure perfectly in this supernatural realm. Anderson’s colours give a haunting quality to the Tree of Wonders while he captures the ethereal nature of unleashed powers well in this story. Martinez Bueno’s figures are well inked by Fernandez who brings a welcome sense of texture and grit to it. Many of the splash images are great while some of the pages appear a bit cramped from their layouts that actually takes away from the story’s momentum visually. Despite a few visual executions that could take a bit of getting used to the visual execution is enjoyable. Justice League Dark features a more unusual and leaner team, and with the overarching conflict, it is bound to appeal to any DC supernatural fan. At the end what matters most is that the Justice League revamp lives up to the hype and everyone loves the strength of the new team.

INTERVIEW: SKA STUDIOS – SALT AND SANCTUARY

Hi everyone, while going through my YouTube subscriptions the other week, I found a video by VaatiVidya who is well known around the Souls series community.  He put up a preview video for an upcoming game called Salt and Sanctuary by Ska Studios.  After falling in love with everything I saw in his video, I knew I had to reach out to the developers in hopes of an interview.  Lucky for me, the two person team were more than willing to answer a few questions for us!

-First off, to get formalities out of the way, could you introduce yourself to the readers who may not know who you are?

-We’re James Silva and Michelle Juett Silva, a husband and wife indie game development team. We have two cats named Neko and Gato and we create stylistic, usually violent, 2D interactive entertainment. Our games include The Dishwasher: Vampire SmileCharlie Murder and I MAED A GAM3 W1TH Z0MB1ES 1N IT!!1 We’re currently working on Salt and Sanctuary, a 2D Soulslike headed to PS4, Vita, and PC.

-And could you tell us a little bit about Salt and Sanctuary?

-Salt and Sanctuary has been aptly described as a “2D Soulslike,” meaning it draws heavy inspiration from the Souls series. Likewise, it draws themes from PSOne and DS era Castlevanias, like Symphony of the Night and Order of Ecclesia, and it draws much of its stylistic, visceral combat and brutal difficulty from our own The Dishwasher: Vampire Smile.

The game introduces you as a sailor shipwrecked on a mysterious and dangerous island, attempting to make rhyme or reason of the land’s creeds, sanctuaries and monsters. There’s a heavy emphasis on exploration: you’ll explore a vast interconnected world full of traps, hidden passageways, and monstrous bosses, and you’ll explore an endless variety of loadouts, build strategies, and play styles.

-So, looking at the material available for Salt and Sanctuary, it seems that it holds a lot in common with the Souls series of games by FromSoftware.  Are you two fans of those games? Were they an influence in the design of Salt and Sanctuary, and whether they were or not, what was your influence behind Salt and Sanctuary’s design, in both game play and art?

-We’re obviously pretty huge Souls fans, and the series has been a major influence on us and on Salt and Sanctuary, which you could say was more or less born of really, really wanting to craft and explore our own Soulslike universe.

-Do you have any plans to implement character customization beyond skills/equipment?

-You can currently customize gender, race, hair and eye color.

-How about an online aspect?  Are there any plans to implement direct interaction with other players?

-We’re working on a local co-op mode that we can almost promise, but it definitely has to feel integral and not tacked on. We also plan to include asynchronous online features similar to Souls games.

-And do you have any plans for replay-ability, such as a New Game+ mode? or am I starting to get too into the secret “Yet To Be Announced” details? lol

-Absolutely!

-Well, are there any tips you’d like to pass on to future players for when the game finally gets released?

-Take it easy! Patience is rewarded, button mashing is a bad, bad idea. Take the time to really explore the island; we’ve put a ton of time into filling it with tons of intricate details.

-Moving on from details about the game, Salt and Sanctuary marks the first game you have developed for a SONY system (being exclusive to the PS4 and Vita (and PC!)); All your previous games were on the Xbox or Windows phone.  What’s it been like working with SONY to bring Salt and Sanctuary to life?

-Sony has been amazing. We’re thrilled with their level of enthusiasm and support for getting our game onto their platforms.

-And which company do you prefer working with more? We promise not to rat you out to the big guys upstairs lol

-Working with Microsoft was always great, and we honestly owe our company’s existence—including every game, soundtrack, T-shirt and vinyl we’ve ever produced—to Microsoft, XNA and XBLA.  Unfortunately, two of those three things are no longer active, and that’s just how it is.

-I think we’ve reached the end of our questions, thank you for taking the time to answer them. Are there any parting words you have for the readers and anticipating fans?

-No problem! Thanks for talking with us. If you aren’t already following them, please check out our development Twitch streams that we do three times a week! If you follow us on Twitch.tv/SkaStudios, you can chat with us Monday, Tuesday and Friday at 1pm PST.

Our sincerest thanks to Michelle and James for working with us and answering our question.  If you’d like to learn more about them, Salt and Sanctuary, or their previous titles, you can visit their website here, or follow their twitch.tv account in the link above.  If you’d like to check out VaatiVidya’s preview video on the game, you can click the link here.  We look forward to covering more of Salt and Sanctuary as it develops, until then, stay frosty readers.